When jumping over obstacles is one of the main actions, challenges, or mechanics of the game.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
A game in which the player is not constrained to achieving specific goals and has a large degree of freedom to explore, interact with, or modify the game environment
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
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