FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
FNA is primarily developed by video game porter Ethan Lee, who has shipped more than two dozen ports of XNA games using the exact branch that you see on GitHub today!
Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
Explore games in game jams made with FNA tagged Procedural Generation on itch.io. Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small stri · Upload your games in game jams made with FNA to itch.io to have them show up here.
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