Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, stealth and/or puzzle-solving, rather than combat.
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