Focusing on tactical decision-making, resource management, and long-term planning to achieve victory. Often involving elements like building, defending, and conquering within a structured set of rules and objectives.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Games that can be played alone
Projects tagged with the following aliases will automatically show up on this page:
single-player
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