A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.
Games that feature 3D art that has a low polygon count per model. Generally used as an artistic style.
Projects tagged with the following aliases will automatically show up on this page:
lowpoly
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