Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Like episodes of a show on TV, this devloper's story is split into several games.
Work centered on following a character through the ups and downs during a notable part of their life. There's often more of an emphasis on characterization, relationships, and a series of dramatic events than on strict adherence to conventional story structures and plotlines.
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