Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.
A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.
Strategy game where players have to wait for their turn to do something allowing for more time for strategic thinking.
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