Typically shoot em' up games where the emphasis is dodging a large number of bullets on the screen at once. Bullets form dense patterns on the screen that require precise controls to avoid.
The larger universe outside of Earth's atmosphere. Sometimes really, really far outside of it.
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Projects tagged with the following aliases will automatically show up on this page:
topdown
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