Games that try to simulate real-world activities (like driving vehicles or living the life of someone else) with as much realism as possible. Simulators generally require more study and orientation than arcade games, and the best simulators are also educational.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
A subgenre of the adventure game, point-and-click games typically involve interacting with background objects, talking to non-player characters, and using an item inventory to solve puzzles that allow the player to progress through the story.
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