When jumping over obstacles is one of the main actions, challenges, or mechanics of the game.
Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.
Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the head.
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