Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
A subgenre of the adventure game, point-and-click games typically involve interacting with background objects, talking to non-player characters, and using an item inventory to solve puzzles that allow the player to progress through the story.
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
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