Games in which the player shoots things to progress, usually with a variety of guns, and other times with bows and arrows.
Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.
Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
Games that challenges the player's sense of rhythm.
Projects tagged with the following aliases will automatically show up on this page:
rythm
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