Games in which the player shoots things to progress, usually with a variety of guns, and other times with bows and arrows.
Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.
Simple, fast-paced games with colorful graphics and catchy audio, that require few or no explanations, can be played in short bursts, and usually require a lot of skill. Similar in style and spirit with the arcade game cabinets of the 80s and 90s.
Games that challenges the player's sense of rhythm.
Projects tagged with the following aliases will automatically show up on this page:
rythm
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