A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Projects tagged with the following aliases will automatically show up on this page:
topdown
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