Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Games that defy the traditional approach to game design and offer unique, interesting and often strange experiences.
Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, stealth and/or puzzle-solving, rather than combat.
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