3D platformers challenge players to navigate intricate levels by running, jumping, climbing, and sometimes combat, often with an emphasis on creative movement abilities and collectibles. Camera perspective is typically third-person to provide a clear view of the character's position in the environment. Objectives may include reaching the end of each stage, defeating bosses, gathering items, or unlocking secrets through thorough exploration and deft platforming skills.
Games that feature 3D art that has a low polygon count per model. Generally used as an artistic style.
Projects tagged with the following aliases will automatically show up on this page:
lowpoly
The PlayStation is a home video game console developed by Sony and released in 1994-1995.
The primitive polygon graphics have inspired a retro-aesthetic that many independent game developers try to capture when creating games today. This can be characterized by low resolution, lack of anti-aliasing, lack of perspective-aware texture mapping, and integer based polygon rounding for 3D models.
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