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Shaders

Programs that typically run in the graphics pipeline directly on the GPU to apply special effects to graphics

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shader

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Reaction Diffusion bio-inspired simulation.
Simulation
Cyclic cellular automata bio-inspired simulation.
Simulation
Edge of chaos bio-inspired simulation
Simulation
Game of Life bio-inspired simulation.
Simulation
Multiple Neighborhood Cellular Automata bio-inspired simulation.
Simulation
Trail Agents bio-inspired simulation.
Simulation
Boids bio-inspired simulation.
Simulation
Diffusion Limited Aggregation bio-inspired simulation.
Simulation
Primordial Particle System bio-inspired simulation.
Simulation
Clusters bio-inspired simulation.
Simulation
Physarum bio-inspired simulation.
Simulation
3D Cyclic cellular automata bio-inspired simulation.
Simulation
3D Boids bio-inspired simulation.
Simulation
3D Diffusion Limited Aggregation bio-inspired simulation.
Simulation
Chaos theory inside a circle
Simulation
Play in browser
N-body simulation of particles made in WGSL
Simulation
Play in browser
Primordial Particle System simulation made in WGSL.
Simulation
Play in browser
Multiple species Physarum simulation made in WGSL.
Simulation
Play in browser
Cellular automata exploring new forms of artificial life
Simulation
Echoes of Springfield - The Homer’s Odyssey
Adventure
Shader-based renderer for the mandelbrot fractal, built to WebAssembly
Play in browser
No game, just interactive shaders - experiments with GPU programming in Godot
Draw a number and watch an interactive neural network try to guess it.
itch.io now on YouTube!