Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Typically shoot em' up games where the emphasis is dodging a large number of bullets on the screen at once. Bullets form dense patterns on the screen that require precise controls to avoid.
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lovecraftian
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
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