Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Focused on imparting a skill, lesson, or piece of information to its player that would be helpful to them in other aspects of life, such as a faster typing ability or knowledge about a period in history.
Projects tagged with the following aliases will automatically show up on this page:
education
Set in a fictional universe, often (but not always) with fantastic or supernatural elements, alternate worlds, magic and monsters.
Stripping back the unnecessary and focusing on the essential. Minimalist games often rely on simple graphics, basic colors, and straightforward mechanics to convey their core gameplay experience. They often prioritize gameplay and user interaction over complex narratives or detailed graphics, providing a refined and uncluttered experience. They may feature limited interfaces, reduced controls, or a focus on a single mechanic or concept.
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