Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
A genre focused on the lives of teenagers and young adults during their (potentially metaphorical) journey into adulthood, where the characters typically overcome obstacles to learn lessons about being an adult as they figure out what's most important to them.
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
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