Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.
Constructing and managing cities, towns, or settlements. City builder games typically involve zoning land, placing buildings, managing resources, and ensuring the wellbeing of citizens. Players balance factors like population growth, economy, infrastructure, and environment as they guide their city's development over time. Strategy and planning are key to succeeding.
Games that defy the traditional approach to game design and offer unique, interesting and often strange experiences.
A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.
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