Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
Focused on imparting a skill, lesson, or piece of information to its player that would be helpful to them in other aspects of life, such as a faster typing ability or knowledge about a period in history.
Projects tagged with the following aliases will automatically show up on this page:
education
Work centered on following a character through the ups and downs during a notable part of their life. There's often more of an emphasis on characterization, relationships, and a series of dramatic events than on strict adherence to conventional story structures and plotlines.
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