Focusing on tactical decision-making, resource management, and long-term planning to achieve victory. Often involving elements like building, defending, and conquering within a structured set of rules and objectives.
A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.
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