Games in which the player shoots things to progress, usually with a variety of guns, and other times with bows and arrows.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
Shoot 'Em Up or shmup games are a subset of shooter games where the player continually moves forward while waves of enemies enter the screen. Both shooting and dodging are critical to advancing. See also Bullet Hell.
Projects tagged with the following aliases will automatically show up on this page:
shmup
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