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Tools & Engines

Godot

An open-source 3D and 2D game engine and development environment.

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Clicker

A style of game where the player must click on something to earn points, which they spend on upgrades to increase the number of points they earn per click, or to increase the number of points they earn over a period of time without clicking.

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Godot

Godot Engine - The free and open source 2D and 3D game engine

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Latest freemade with Godot tagged Clicker and Godot (68 results)

68 results

Explore games made with Godot tagged Clicker and Godot on itch.io · Upload your games made with Godot to itch.io to have them show up here.

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The king needs your help to forge 100 thousands swords
Strategy
This game is made for 10 minutes to relax. The game was made in two days.
Play in browser
first annual intern spotlight
Play in browser
bread game :D
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A small game project in a spirit of a cookie clicker
Play in browser
A strategic game where alliances shift, secrets abound, and only the cunning can claim victory."
Strategy
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The age of dragons has begun. Do you have what it takes to help him conquer all the gems?
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Sweep the ocean for mines, 90 seconds, no booms!
Play in browser
click click
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An incremental mining game.
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Control worshippers and grow your settlement in this moon-themed idle game
Strategy
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Play in browser
Sandbox with survival/city building/clicker elements
Strategy
Mangage the Beatles!
Visual Novel
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Planets clicker
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sit and die game
Survival
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Clean the house before your parents come home
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ダンジョンの位置を特定しながら世界を広げよう
Puzzle
Play in browser
A little clicker game made in 4 days by Spectralo
Strategy
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Hi-tech security system simulator
Action
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Pokball Prototype
Role Playing
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Short 24-hour Learning Godot project
Action
A short Clicker game about updating your Operative System.
Simulation
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Give candy to monsters
Card Game
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a casual, relaxing puzzle game about making a path for the player to the end
Puzzle
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Logistics arcade multitasking nightmare
Strategy
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Let's see who has the fastest paws in the Wild West!
Shooter
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Carry the souls to the sky! - Presented in the Godot Wild Jam #61
Simulation
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