Games that try to simulate real-world activities (like driving vehicles or living the life of someone else) with as much realism as possible. Simulators generally require more study and orientation than arcade games, and the best simulators are also educational.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
Strategy game where players have to wait for their turn to do something allowing for more time for strategic thinking.
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