Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
Work centered on following a character through the ups and downs during a notable part of their life. There's often more of an emphasis on characterization, relationships, and a series of dramatic events than on strict adherence to conventional story structures and plotlines.
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