Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Work centered on following a character through the ups and downs during a notable part of their life. There's often more of an emphasis on characterization, relationships, and a series of dramatic events than on strict adherence to conventional story structures and plotlines.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Projects tagged with the following aliases will automatically show up on this page:
topdown
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