Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
A style of game where the player typically controls one character that can use various melee or ranged weapons to defeat enemies. Typically uses an overhead perspective.
Games and other work with voice acting includes vocal performances of a character's or narrator's written dialogue. This is usually done to help immerse audiences and enhance the quality of the written text.
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