Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Typically shoot em' up games where the emphasis is dodging a large number of bullets on the screen at once. Bullets form dense patterns on the screen that require precise controls to avoid.
Shoot 'Em Up or shmup games are a subset of shooter games where the player continually moves forward while waves of enemies enter the screen. Both shooting and dodging are critical to advancing. See also Bullet Hell.
Projects tagged with the following aliases will automatically show up on this page:
shmup
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