A genre focused on the lives of teenagers and young adults during their (potentially metaphorical) journey into adulthood, where the characters typically overcome obstacles to learn lessons about being an adult as they figure out what's most important to them.
The spirit of a now-deceased person that is in some way present or observable by living beings.
Your choices throughout the game will determine which ending you get. Likewise, your ending will vary with your choices.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
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