Combing element of Role Playing like character development, equipment, stats, and open-ended stories with real time action.
Games where you discover new locations by traveling around in the game's environment
Your choices throughout the game will determine which ending you get. Likewise, your ending will vary with your choices.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
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