A style of game where the player must click on something to earn points, which they spend on upgrades to increase the number of points they earn per click, or to increase the number of points they earn over a period of time without clicking.
Simulating currency, resources, production, and goods. Often containing elements of strategy
The goal is getting the highest score possible.
Projects tagged with the following aliases will automatically show up on this page:
highscore
Games which have short playtimes and can usually be completed in one sitting.
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