When jumping over obstacles is one of the main actions, challenges, or mechanics of the game.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
Focused on imparting a skill, lesson, or piece of information to its player that would be helpful to them in other aspects of life, such as a faster typing ability or knowledge about a period in history.
Projects tagged with the following aliases will automatically show up on this page:
education
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