When jumping over obstacles is one of the main actions, challenges, or mechanics of the game.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Simulating currency, resources, production, and goods. Often containing elements of strategy
The goal is getting the highest score possible.
Projects tagged with the following aliases will automatically show up on this page:
highscore
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