A style of game where the player must click on something to earn points, which they spend on upgrades to increase the number of points they earn per click, or to increase the number of points they earn over a period of time without clicking.
The act of operating, maintaining, and growing a farm, which provide either story backdrops or direct mechanical influences for interactive works in this genre.
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
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