Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Simple, fast-paced games with colorful graphics and catchy audio, that require few or no explanations, can be played in short bursts, and usually require a lot of skill. Similar in style and spirit with the arcade game cabinets of the 80s and 90s.
Typically refers to a style of game where a player's ship can rotate 360 degrees on a 2d plane and is responsible for shooting and destroying on coming asteroids. The asteroids start out large, but divide into smaller obstacles as they are damaged. The game becomes more difficult and chaotic as asteroids are broken into the smaller pieces.
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