Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.
Flat-shaded design does not rely on textures. The faces of solids and shapes are generally a single color, or subtle gradient. See also low-poly .
Visuals that resemble strokes drawn by a hand, as opposed to digital authoring tools that create perfect strokes.
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