A game where you have to start over from the beginning when you die. Often goes together with procedural generation, so it doesn't get boring!
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
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