Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Games which have short playtimes and can usually be completed in one sitting.
Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
Focused on using its text, moreso than its visuals or audio, to tell the bulk of its story/plot. (Still can have great audio and visuals, though!)
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