A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.
Games where you have to manage resources in order to complete objectives.
Games that can be played alone
Projects tagged with the following aliases will automatically show up on this page:
single-player
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