3D platformers challenge players to navigate intricate levels by running, jumping, climbing, and sometimes combat, often with an emphasis on creative movement abilities and collectibles. Camera perspective is typically third-person to provide a clear view of the character's position in the environment. Objectives may include reaching the end of each stage, defeating bosses, gathering items, or unlocking secrets through thorough exploration and deft platforming skills.
Games that feature 3D art that has a low polygon count per model. Generally used as an artistic style.
Projects tagged with the following aliases will automatically show up on this page:
lowpoly
Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the head.
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