Visual novels are interactive stories. They focus mainly on character development and plot rather than action and gameplay mechanics.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Games with big boss battles, or even games that are just boss battles.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
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