Games where you discover new locations by traveling around in the game's environment
Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the head.
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