Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, stealth and/or puzzle-solving, rather than combat.
Games and other work with voice acting includes vocal performances of a character's or narrator's written dialogue. This is usually done to help immerse audiences and enhance the quality of the written text.
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