Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty.
Shooter games with a top down, birds eye view of the characters surroundings.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
Strategy game where players have to wait for their turn to do something allowing for more time for strategic thinking.
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