Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
Subgenre of Horror, where player's character is usually more vulnerable and under-armed, usually focusing on evasion, stealth and/or puzzle-solving, rather than combat.
Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.
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