Games that typically contain a large world that you are free to explore in any order you like. Completing objects may open up new areas or change how previous areas functioned.
Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
A game in which the player is not constrained to achieving specific goals and has a large degree of freedom to explore, interact with, or modify the game environment
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