32 pixels by 32 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 32x32, they are designed to work in a graphical setting where objects are around that size.
A style of game where the player typically controls one character that can use various melee or ranged weapons to defeat enemies. Typically uses an overhead perspective.
Related to the process of arranging game maps using a set of tile graphics (often call tilesets)
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