Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGrafx-16.
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16bit
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
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sidescroller
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
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topdown
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